Like I said before, Kill Team brought me back into the hobby, and since Death Guard has always been on my to-do list, this was the perfect opportunity for my first Kill Team.
So I started looking at the Chaos Space Marine Codex (and Traitor Legions supplement) and came up with the following list:
Chaos Space Marine squad
- Death Guard: Relentless, Feel no pain, Fearless, -1 I
- Mark of Nurgle: +1 T
- Veterans of the Long War: +1 Ld, Hatred(SM)
Name | Squad position | Loadout | WS | BS | S | T | A | I | W | Ld | Sv | Role | Skill | Rule |
Febron | Sergeant | BP, BG, CCW | 4 | 4 | 4 | 5 | 2 | 3 | 1 | 10 | 3+ | Leader | ||
Lastheron | Heavy | BP, Autocannon | 4 | 5 | 4 | 5 | 1 | 3 | 1 | 9 | 3+ | Weapon specialist | Expert shot | BS+1 |
Chorol | Special | BP, Flamer | 4 | 4 | 4 | 5 | 1 | 3 | 1 | 9 | 3+ | |||
Dengor | Trooper | BP, BG, CCW | 4 | 4 | 4 | 5 | 1 | 3 | 1 | 9 | 3+ | Combat specialist | Killer instinct | Wound on 2+ in cc |
Morbus | Trooper | BP, BG, CCW | 4 | 4 | 4 | 5 | 1 | 3 | 1 | 9 | 3+ | Dirty fighter specialist | Murderous blows | Re-roll to wound in cc |
Vulnux | Trooper | BP, BG, CCW | 4 | 4 | 4 | 5 | 1 | 3 | 1 | 9 | 3+ | |||
Haemorag | Trooper | BP, BG, CCW | 4 | 4 | 4 | 5 | 1 | 3 | 1 | 9 | 3+ | |||
Graegor | Trooper | BP, BG, CCW | 4 | 4 | 4 | 5 | 1 | 3 | 1 | 9 | 3+ | |||
Scophulo | Trooper | BP, BG, CCW | 4 | 4 | 4 | 5 | 1 | 3 | 1 | 9 | 3+ | |||
Tusson | Trooper | BP, BG, CCW | 4 | 4 | 4 | 5 | 1 | 3 | 1 | 9 | 3+ |
Some remarks:
- The entire squad has +1 Toughness from mark of nurgle and Feel no pain to make them all very resilient. Fearless ensures they never run off. Watch out though, -1 Initiative makes them slightly vulnerable in assault.
- Autocannon is there to take out light vehicles. First iteration of the list had a Heavy Bolter with split fire, to target multiple infantry models, relying on krak grenades to take out light vehicles. This turned out to be an insufficient reply to vehicles.
- All guys (except heavy Lastheron and special Chorol) carry Bolter, Bolt pistol and Close combat weapon to be as versatile as possible. I prefer this setup instead of giving Febron a power weapon. Also, extra fluff points, since Death Guard are supposed to be armed to counter all types of opposition.
Any advice for a better list? Let me know in the comments!
Very nice team!
ReplyDelete"Watch out though, -1 Initiative makes them slightly vulnerable in assault." Too true, as your one guy found out charging my scout and promptly getting shanked :-D