Showing posts with label Nanopost. Show all posts
Showing posts with label Nanopost. Show all posts

Monday, April 29, 2013

WTF? - Dark Angels Deathwing Terminators

Tactical
These guys benefit from the fact that they can take a mixture of ranged and close combat weaponry. Don't take them as purely close combat terminators with thunder hammers (you're not taking lightning claws, right?), you have Deathwing Knights for that, instead, take 1 in 3 as a Thunderhammer wielding Storm Shield. Add an assault cannon for mid-field duties or a cyclone missile launcher for back-field objective sitting.
(4 with storm bolters, sarge with power weapon, 3 power fists, 1 thunderhammer/storm shield + cyclone: 250p)

Troops
Better yet, take Belial or Azrael and field these guys as Troops. Plonk a squad on every objective in your deployment zone and watch your opponent squirm. Remember, these guys have split fire, so you can shoot the Cyclone at a vehicle while unloading the Storm Bolters on some infantry.
(Belial, 2x Tactical Terminator squad: 690p)

Deathwing Assault Bomb
Take Belial and a squad of 10 Terminators. Get 3 thunder hammer/storm shield guys for protection against low AP weapons. Add in 2 assault cannons.
Use Deathwing Assault and Belial's Tactical Precision rule to deep strike where needed most. Obliterate something with Vengeful Strike rerolls the turn you drop in.
Subsequent turns, you can use the split fire rule to shoot one storm bolter at the target you want to assault and point a barrage of storm bolter and assault cannon fire in the direction of another. Bloodbath guaranteed!
(Belial + 10 terminators, 2 assault cannons, 3 TH/SS: 685p)

Conclusion
Last couple of battles, I took the Deathwing Assault bomb (with squad sizes ranging from 6 to 10) and they haven't failed me yet. I really like the raw hitting and staying power of this unit. It is however a bit of an "eggs in one basket" thing in battles of 1500 points.

How do you use your Deathwing dudes?

Friday, April 26, 2013

Tau progress

Hi there and welcome to a small post about my progress.
Unfortunately, I didn't have the chance to take any pictures so this will be a text update only.

Just wanted to let you know that I started painting on the next batch of Tau models: 2 firewarriors, a gun drone and a stealth suit. The reason I do a mix of miniatures is to keep things fresh... try painting 5 space marines in a batch... it gets tedious.

The undercoat was already done so i could immediately start with the highlighting and tinting of the armor. The highlights took me about 15 minutes and the violet coloring of the armor took about 30 minutes for the 2 coats of wash. That was fast! Especially since I still needed to figure out what parts of the stealth suit needed to be violet.

Afterwards, I just played some World of Tanks since the wash needed to dry anyway...

Next stage is doing the undersuit using Sepia wash (VGC, as always) and the mechanical parts need to be dulled down from their drybrush highlight, so they get a thinned down black wash. After that, it's detailing work...

I'll try to get some pictures up this weekend.

How fast is your paintjob?

Wednesday, April 24, 2013

WTF? - Tau Pathfinders

Cheap markerlights
Pathfinders are the easiest way to get large amounts of markerlights in your army for a relatively low price. Each and every one of them has one by default, in addition to a pulse carbine, mind you.
(6 dudes with markerlights: 66p)

Medium range firepower
They have the option of taking some prototype drones and the one that really shines for me is the pulse accelerator drone. +6" on pulse weaponry. Those carbines just went from 18" to 24" range, making them strictly better than Storm Bolters (S5 to S4).
(10 dudes + pulse accelerator: 125p)

Hunters
Give them some upgraded weaponry in the form of ion or rail rifles and they can even ruin vehicles in the side or rear, instakill Nid warriors or raveners, hurt high T targets or heavy infantry.
(4 dudes with 3 ion rifles: 74p)

All round
Add in Darkstrider and your pulse rifles suddenly are (effectively) S6, making them wound MCs on 4s and marines on 2s... not bad if you ask me, but this does get expensive if you take some more options in the form of pulse-accelerator and/or special rifles.
(10 dudes + darkstrider: 210p)

Conclusion
I would probably field:
A cheap markerlight squad + a hunter squad.
OR
An all round squad fully kitted out.

Thoughts? Experiences?

WTF? - Intro

Allow me to introduce a new post series: WTF?

It's short for "What to field?"... did you think it was something else?

After reading the new Tau Empire Codex and reading some people's 'review' of the units online, I wanted to give you all my opinion about what units and combinations can be fielded. This will not be limited to Tau only.

In no way is this a complete guide, nor is it guaranteed to give you an unbeatable unit or army. This is purely meant for me to voice my opinion on different units and how I might be fielding them...

These will be presented in the NanoPosttm format. Concise and to the point.

Expect some of these posts to show up soon!

Friday, April 12, 2013

Nanopost - Tau Codex

Just a quick post to let everyone know I got my copy of Codex Tau Empire in the mail today... *I am a happy camper*.

Now I can start fiddling with options to get my old Tau army onto the 6th edition battlefield and what's even better... deciding what to get next :D

For the Greater Good!
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