As always, the weekend was spent mostly on not-hobby-related stuff so today, I found the video of Natfka telling the community that he will be back with Faeit 212. This time around, it will be at http://www.faeit212.com and he will own the site himself, so that if GW has complaints, they need to talk to him instead of contacting Google or any other service his site is on.
The site is currently being worked on and should be up in about a week.
Video after the break.
Monday, May 6, 2013
Sunday, May 5, 2013
Second batch done!
I finally got some hobby-time. It's been a busy week and I haven't been feeling too well. Also, World of Tanks needed some attention as well. I'm grinding my way to get mucho XP with the M4E3A2 Sherman Jumbo so I can unlock the T-29, according to the interweb, one of the best Tier VII heavies in the game. Also, I still need about 1.1 million credits to be able to afford it :(
Since I also want the T-20, I need to keep the Jumbo to grind another 55k of XP, in the mean time giving my crew some nice skills to put them in the T-20 afterwards.
Anyway, onto 40k:
I finished the second batch of Tau models, you can check the pictures after the break.
Friday, May 3, 2013
WTF? - Crisis suit loadout
Since the latest FAQ, you're allowed to give your Crisis Battlesuits double weapons instead of the twin linked versions. This opens up some interesting options, since a XV8 suit already has a multi-tracker, allowing it to shoot with 2 weapons in the same shooting phase (only the shooting phase, so no shooting 2 weapons on overwatch)
Deathrain
Two missile pods gives a Crisis suit basically 2 autocannons with reduced range. Which can be fired on the move. Even used with JSJ (jump-shoot-jump) to stay hidden behind cover. What's not to like? Those are 4 S7 shots at BS3. Which is the equivalent of 2 Imperial Guard heavy weapon teams with autocannons... or a Rifleman Dreadnought... but maneuvrable. And it costs 52 points. Missile spam anyone? (XV8 Crisis suit + 2x missile pod: 52pts)
Sunforge Give a guy 2 Fusion blasters. Deep strike him near some enemy vehicles, possibly guided by a Stealth Shas'vre with homing beacon and melt something to slag. Jump behind cover and repeat next turn. With this configuration you don't have the range to help you survive so some additional toys can come in handy. Consider the shield generator to give you that all important 4+ invulnerable save. Also, the standard XV8 is quite a vulnerable frame with T4, W2 and 3+ save so the commander would be a better base for the Sunforge config with W4. This also gives you some more options to increase survivability. Add the Iridium battlesuit for T5 (nearly immune to double strength instant death) and 2+ save and if you want to go over the top, get a stimulant injector for Feel no Pain on top of that.
(XV8-05 Commander + 2x fusion blaster + Iridium battlesuit + shield generator: 165pts)
Burning eye
Very similar to the Sunforge but more for heavy infantry killing, the Burning eye uses double plasma guns for that important high strength and low AP Terminator and Marine killing power. You have a bit more range here to keep you safe, but they still need to get within rapid fire range to do any real damage.
(XV8-05 Commander + 2x plasma rifle + Iridium battlesuit + shield generator: 165pts)
Helios
Both the Sunforge and Burning eye shown before, leave the commander with one wargear option available. If you want your commander to be a bit more versatile, you can add an extra weapon. For the Sunforge, you can add a Plasma rifle to aid in heavy infantry killing (making it a Helios config) or a flamer for some horde thinning capability. The burning eye can likewise benefit from a Fusion blaster for vehicle popping (again, making it a Helios config) or the flamer for aforementioned horde thinning.
Also, remember that the flamer gives you some automatic overwatch hits when you get assaulted. Mind you, this makes the commander even more expensive.
(Helios Commander: 180pts, Sunforge or Burning eye with flamer: 170pts)
What is the most effective configuration for your XV8s?
Deathrain
Two missile pods gives a Crisis suit basically 2 autocannons with reduced range. Which can be fired on the move. Even used with JSJ (jump-shoot-jump) to stay hidden behind cover. What's not to like? Those are 4 S7 shots at BS3. Which is the equivalent of 2 Imperial Guard heavy weapon teams with autocannons... or a Rifleman Dreadnought... but maneuvrable. And it costs 52 points. Missile spam anyone? (XV8 Crisis suit + 2x missile pod: 52pts)
Sunforge Give a guy 2 Fusion blasters. Deep strike him near some enemy vehicles, possibly guided by a Stealth Shas'vre with homing beacon and melt something to slag. Jump behind cover and repeat next turn. With this configuration you don't have the range to help you survive so some additional toys can come in handy. Consider the shield generator to give you that all important 4+ invulnerable save. Also, the standard XV8 is quite a vulnerable frame with T4, W2 and 3+ save so the commander would be a better base for the Sunforge config with W4. This also gives you some more options to increase survivability. Add the Iridium battlesuit for T5 (nearly immune to double strength instant death) and 2+ save and if you want to go over the top, get a stimulant injector for Feel no Pain on top of that.
(XV8-05 Commander + 2x fusion blaster + Iridium battlesuit + shield generator: 165pts)
Burning eye
Very similar to the Sunforge but more for heavy infantry killing, the Burning eye uses double plasma guns for that important high strength and low AP Terminator and Marine killing power. You have a bit more range here to keep you safe, but they still need to get within rapid fire range to do any real damage.
(XV8-05 Commander + 2x plasma rifle + Iridium battlesuit + shield generator: 165pts)
Helios
Both the Sunforge and Burning eye shown before, leave the commander with one wargear option available. If you want your commander to be a bit more versatile, you can add an extra weapon. For the Sunforge, you can add a Plasma rifle to aid in heavy infantry killing (making it a Helios config) or a flamer for some horde thinning capability. The burning eye can likewise benefit from a Fusion blaster for vehicle popping (again, making it a Helios config) or the flamer for aforementioned horde thinning.
Also, remember that the flamer gives you some automatic overwatch hits when you get assaulted. Mind you, this makes the commander even more expensive.
(Helios Commander: 180pts, Sunforge or Burning eye with flamer: 170pts)
What is the most effective configuration for your XV8s?
Thursday, May 2, 2013
Faeit 212: Update
Natfka has posted 2 youtube videos with updates on what's going on with his website.
Whatever happens, he says his blog will be back up. Either in the same spot or somewhere else on blogger or a different blogging service like wordpress (even though he doesn't like that one).
Also, a counter-claim has been filed by a sympathising lawyer.
Original videos and my opinion past the break...
Whatever happens, he says his blog will be back up. Either in the same spot or somewhere else on blogger or a different blogging service like wordpress (even though he doesn't like that one).
Also, a counter-claim has been filed by a sympathising lawyer.
Original videos and my opinion past the break...
(T)Rolling dice
This is a response to Natfka's post about Average Rolling Dice.
I just read his post and it was a really interesting read... go read it before you continue here.
Past this point, there may be spoilers...
UPDATE: Since Faeit 212 is down, I looked up the original article on Warseer, so you can read the study Natfka's article is based on. HERE
UPDATE: Since Faeit 212 is down, I looked up the original article on Warseer, so you can read the study Natfka's article is based on. HERE
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